Thank you so much MHkaserz for your reports and interest. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Pokemmo mods gen ix battle animations help how to You seem to easily forget about level caps, and that would work when trying to grind after pokemons level up after level 50nd if fair is really the case, why do you guys offer people to pay for 25 extra exp from battles That would go against your 'fair play' statement. Here you'll see that while some are perfect fits. PokeMMO - Battle sprites Animadas MOD incrvel de Pokmons Poo de Mana 2.8K subscribers Subscribe 76 Share 7.1K views 1 year ago Canal original Poo de Mana Deixe sua opinio a. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. Im sure ill return one day when the pokemon fever hits me again. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. Stopped playing like half a year ago, but happy to hear theres atleast people working on the game. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. Each Pokmon can learn up to four moves at a time, which they often use in Pokmon Battles. Pokmon can also hold Items to varying effects, often strengthening them. if you focus on the battle ones, the summary ones will look almost tiny. A player can have up to six Pokmon in a party, which are all of the Pokmon the player can switch out to in a battle. I mean, it’s 2023, why play with NES graphics You might enjoy nostalgia, of course. So that you can enjoy all battles in PokeMMO with high quality. With this mod, Pokemons will be 3D and animated in battles. if you focus on adjusting for the summary one, the battle ones will look gigantic. HD battle sprites mod fixes this problem. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. POKEMMO - MODS - Animated Sprites Battle XY VI Gen - HOEN LEAGUE BEATING. Make a pull request for your changes! Please also make sure to put a screenshot of the output of this command in your PR.I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites. Pokemon Sprites Shiny/Walking Sprites Gen 1-3 This pack has sprites from.Verify your file(s) by running npm run locale-verify and make appropriate fixes.Add your translations (use the en-US.json locale as reference).Open the relevant locale file in src/locales.
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